WHAT I DO
In a nutshell, I shift voxels and pixels around under the name Munich Filmworks and bring ideas visually to life. My focus lies on FX (Fluids & Dynmics) but as a 3D generalist I am able to replicate a whole VFX pipeline from the initial idea to final shot completion.
Fluids & Dynamics
Simulation of natural phenomena like giant duststorms, crumbling buildings, volcanoes or subtle smoke and dust effects.
3ds Max | Thinking Particles | FumeFX | Houdini
Scripting & Coding
Scripting and coding are essential parts of my daily workflow not only to create stunning FX but also to optimize my workflow.
Maxscript | C# | Python
Lighting
Building complex shaders and lighting are key factors for realistic CGI and play a huge role in my visual effects shots.
V-Ray | Mari | Mudbox
Compositing
Usually I do the compositing in NukeX but I am also capable of enhancing the Image with Adobe AfterEffects.
NukeX | AfterEffects